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There are many sources of Amenities in Civilization 6. Sources of Amenities – Civilization VI Amenities Guide One Amenity is required for every two citizens a city has, and surplus Amenities are sent to a pool that then go on to bestow bonuses or penalties upon growth rates. It’s important to know, though, that Amenities work similar to food. Having a positive total of Amenities results in a bonus growth rate of 10%, whereas a negative Amenity count bestows a -15% growth rate. The way Amenities fit in is by affecting the value your city gains from that surplus Food. More Food in this pool means faster growth, obviously. It’s this pool that dictates how fast your cities gain new citizens. Any surplus Food that you generate beyond this requirement gets added to a pool. Each citizen in any given city require two units of Food in order to stay productive. There are two factors that contribute to the growth of your cities in Civ 6: Amenities and Food. Growing Your Cities – Civ 6 Amenities Guide So let’s run down the basics of Amenities, their various sources, and how they factor into the growth of your cities. In previous games in the series, Happiness was the mechanic around which you would grow your cities, but it’s been replaced with Amenities in Civ 6. Contented cities will grow faster, which provides you with a larger labor force, meaning you can work all of the most desirable tiles. In Civilization 6, the growth of your empire is dependent on the happiness of its citizens.